![]() ![]() The gameplay was mostly solid (except the Shadowplay auto-run ninja game, I wasn't a huge fan of that one), and it hit me like a Pink Floyd album you can play on a video game console. Amazing game, and now, a franchise, with the spinoff of Pocket Dungeon and the upcoming Dig.ġ98X: One fine July afternoon, around sunset, I played this game start to finish just before the sun went down for about 2 hours. Shovel Knight: I was on board with this from day one, and bought it on 3DS first, then sprung for a double-dip for Switch later. ![]() My personal notes on the games on this list I've played: With totally reworked art and music that transforms the game without changing the underlying mechanics, it's really very good and we urge you to try it out. It really is peerless in terms of bringing back a retro game with optional improvements and enhancements that make it feel as fresh as the day it was released. Special mention: Wonder Boy: The Dragon's Trap - Technically a remake/port of the Master System's Wonder Boy III: The Dragon's Trap, Dotemu's incredible work felt like so much more than a port-and-paintover job. It may not be Wonder Boy by name, but it’s definitely wonderful by nature. ![]() As long as you can appreciate that it’s still very much an old-school game at heart and you’re going to get some 8-bit era platforming trickiness as a result, you’re going to thoroughly enjoy playing through this adventure for the 12-15 hours it’ll take you to beat it. It’s a gorgeous looking game with a fantastic soundtrack and does its spiritual predecessors proud by nailing the Wonder Boy mechanics while still offering something that will appeal to modern audiences. Monster Boy and the Cursed Kingdom is a tremendous accomplishment. ![]()
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